Qbox Integration - Native FiveM Qbox CAD & MDT
CDE CAD natively supports Qbox (qbx_core), the modernized QBCore fork. Characters, jobs, gangs, vehicles, and the multi-job system all sync into CDE CAD without a bridge resource. ox_lib and ox_inventory friendly.
What CDE CAD syncs from Qbox
- qbx_core characters and identifiers map directly to CDE CAD
- Modern multi-job system surfaces as CDE CAD departments and roles
- qbx_vehicles and ox_inventory-backed items read directly
- Character metadata, names, DOB, phone, licenses, gangs flow into the civilian portal
- qbx_policejob and qbx_ambulancejob on-duty state syncs both ways
- ESX-shim compatibility for legacy resources that have not been ported
Qbox + CDE CAD FAQ
Does CDE CAD work with Qbox?
Yes. CDE CAD natively supports Qbox (qbx_core), including the modern multi-job system, ox_inventory, and qbx_vehicles.
Does CDE CAD support multi-job?
Yes. Multi-job and on-duty toggles map cleanly to CDE CAD departments. Switching jobs in-game updates the officer's active department in real time.
Can I migrate from QBCore to Qbox?
Yes. The CDE CAD FiveM resource detects qb-core vs qbx_core automatically. Switching frameworks does not require reconfiguring your community.
Does CDE CAD support the Qbox ESX shim?
Yes. CDE CAD picks up the right identifiers automatically without needing to manually configure either framework.