QBCore Integration - Native FiveM QBCore CAD & MDT
CDE CAD natively integrates with QBCore (qb-core) for FiveM roleplay servers. Citizen IDs, jobs, gangs, player_vehicles, and qb-policejob on-duty state all sync without a bridge resource. Setup takes under 10 minutes.
What CDE CAD syncs from QBCore
- QBCore citizenIDs map directly to CDE CAD characters
- qb-policejob, qb-ambulancejob, qb-mechanicjob, and custom jobs map to CDE CAD departments
- player_vehicles and gang_vehicles flow into the DMV bureau with plate, model, and owner
- Character metadata (firstname, lastname, DOB, phone, licenses) populates the civilian portal
- On-duty toggles fire two-way state updates between qb-core and CDE CAD
Setup in three steps
Install the CDE CAD FiveM resource on your QBCore server, set the API key, restart, then map qb-core jobs to CDE CAD departments in the admin panel. Defaults exist for police, ambulance, mechanic, and taxi.
QBCore + CDE CAD FAQ
Does CDE CAD work with QBCore?
Yes. CDE CAD natively supports QBCore. The integration maps citizenIDs, jobs, gangs, and player_vehicles directly without a bridge resource.
Do I need a bridge resource?
No. CDE CAD ships its own lightweight FiveM resource that talks to qb-core directly using standard exports and events.
Does CDE CAD sync qb-policejob and qb-ambulancejob?
Yes. Going on duty in-game flips you to in-service in CDE CAD, and the dispatch board shows you as available immediately.
Will my QBCore vehicles show in the DMV?
Yes. player_vehicles and gang_vehicles flow into the DMV bureau with plate, model, and owner. Plate runs surface the real registration.
Does CDE CAD support custom QBCore jobs?
Yes. Any custom job in qb-core can be mapped to a CDE CAD department in the admin panel.
How long does QBCore setup take?
Most QBCore communities are live in under 10 minutes.