London Studios SmartFires + CDE CAD - FiveM Fire Dispatch Integration
London Studios SmartFires brings spreading fires into FiveM. CDE CAD turns each ignition into a real fire-department response: a live dispatch call, apparatus assignment, multi-alarm incident command, hydrant proximity, and a prefilled NFIRS report when the fire is out.
What the SmartFires bridge does
- SmartFires ignition events open a CDE CAD dispatch call with location, fire class, and priority code
- Apparatus respond from the CDE CAD fire panel; crew, ETA, and assignment status update live
- Multi-alarm escalation auto-opens an Incident Command (ICS) board with command, operations, planning, logistics, finance roles
- Closest hydrants from the hydrant database surface alongside the address
- Active fires render on the live GPS map next to responding units
- Post-incident NFIRS report prefills with SmartFires data for officer-in-charge sign off
London Studios SmartFires + CDE CAD FAQ
Does CDE CAD work with London Studios SmartFires?
Yes. SmartFires ignition and progression events bridge into CDE CAD as live fire dispatch calls. Apparatus respond from the fire panel, ICS opens on multi-alarm, hydrants surface on the live map, and the NFIRS report prefills.
Do I have to switch off SmartFires?
No. SmartFires keeps doing the spreading-fire mechanics in-game. CDE CAD adds the back-of-house dispatch board, fire panel, ICS workflow, hydrant lookup, and post-incident reporting on top.
Are other London Studios scripts integrated?
SmartFires is the integration we currently document and support. Other London Studios scripts coexist fine because CDE CAD reads from your framework directly, but the dedicated bridge work is for SmartFires today.