LB Scripts (lb-phone) + CDE CAD - FiveM Phone & Dispatch Bridge
Connect lb-phone (LB Scripts) to CDE CAD. Civilians dial 911 from lb-phone and the call lands in CDE CAD's dispatch queue with caller name, phone number, location, photos, and a two-way text thread. Officer panic via the in-game phone is supported too.
What the lb-phone bridge does
- lb-phone 911 calls open a CDE CAD dispatch call with caller, location, and conversation thread
- Two-way text between dispatcher and lb-phone caller in the same thread
- Caller in-game coordinates pinned on the CDE CAD live GPS map
- Photo attachments from lb-phone's camera flow into the dispatch call
- Officer panic alerts from lb-phone open priority-1 dispatch calls with unit and location
- Caller history surfaces in MDT lookups alongside citations and arrests
LB Scripts + CDE CAD FAQ
Does CDE CAD work with lb-phone?
Yes. lb-phone civilian 911 calls land in CDE CAD's dispatch queue with caller, location, photos, and a live two-way text thread.
Can dispatchers reply to lb-phone callers from CDE CAD?
Yes. Replies render in the lb-phone conversation thread on the civilian's screen and mirror to every responding unit's MDT.
Does the caller location come through?
Yes. lb-phone emits the caller's in-game coordinates with the 911 event; CDE CAD pins the location on the live GPS map.
Are other LB Scripts resources supported?
lb-phone is the integration we currently document and support. Other LB Scripts resources coexist fine because CDE CAD reads from your underlying framework directly.